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Old 28-03-2009, 02:44
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Driving High.

I know theres plenty of threads on this but I wanted to make a thread where we could post scientific evidence to establish what effect cannabis has on driving. I decided to start this thread after reading a study by the Uk government. And here it is.

Quote:
CHAPTER 7
Driving Response


Smiley (1986) produced a review article of all simulator and on road studies of cannabis and driving that had been published up to 1986. This has since been updated for a forthcoming World Health Organisation (WHO) report on cannabis to include all simulator and on road studies published up to 1997 (Smiley, 1998). It is notable that no simulator or road studies of cannabis have been published since 1994. Indeed, the most recent simulator study was published over 15 years ago in 1983. The 1994 treatise by Robbe is the most recently published road study of cannabis. The limited number of simulation and road studies of cannabis may be attributed to the ethical, legal and practical encumbrances inherent in this type of research.
7.1 Simulation Studies

A modified presentation of the tabulated summary of simulator studies reviewed by Smiley (1998) is shown in Table 11. 22 In addition to the main effects on driving performance reported for each study, the table includes information about the methodology of each study. Most of the studies have used a within subject design including a placebo condition (control). A number of these studies have used doses comparable to that indicated by Robbe (1994) to be typical (i.e., average) for regular cannabis users (300 µg/kg). It is generally these higher doses that have effects on performance. Moreover, all the effects were observed when the task was initiated within 1/2 an hour of consumption. Given the length of the simulated tasks, this suggests that the effects of cannabis were observed between 15 minutes and approximately 1 hour after consumption (Smiley, 1998). Indeed, the earliest simulation study did not observe any effect of cannabis at periods of 2.5 and 4 hours after consumption (Crancer et al., 1974, cited by Smiley, 1998).
The effects of cannabis can be described by three general performance characteristics. First, cannabis increases variability of longitudinal (speed and headway) and lateral control (lane position). This may be more evident under high workload and unexpected conditions such as curve negotiation and compensation for lateral displacement (wind gusts). These conditions resemble pursuit and compensatory tracking tasks. The increased variability may be attributed to specific acute effects of cannabis consumption including unstable motor control and reduced capacity to divide attention between task elements (e.g., maintain lane position and monitor speed) and sustain attention (vigilance) to task feedback (e.g., lane position deviation).
Second, decision times may increase to evaluate a situation and determine an appropriate response. This has been observed with respect to overtaking. The time taken to decide to attempt to overtake may increase. To the extent that this increase is considered in the decision to respond, it may also explain the effect of increased distance accepted to overtake. Although speculative, the case of cannabis resulting in fewer attempts to overtake under "cued" emergency conditions may indicate a strategy to avoid a complex decision process in deference to the external signal. Such a strategy would reduce cognitive workload. This is rational given that some subsidiary tasks have indicated less spare mental capacity after cannabis consumption. Strategies that do not impose upon limited resources are 'economical'.
Third, the style of driving performance after consumption of cannabis can be interpreted as cautious. Evidence of increased caution includes fewer overtaking attempts, larger distances required for overtaking, slower speeds, and larger headways. This caution can describe either the behaviour or the strategy of the driver. For example, cautious behaviour may arise without deliberation as a result of alterations in perception and control (e.g., distorted perception of time and space). Alternatively, a driver may decide upon a deliberate strategy to act cautiously by adopting a reduced threshold of acceptable risk. This decision may be motivated by the recognition of performance impairment. Of course, neither basis is mutually exclusive; changes in behaviour may be a result of both (unconscious) psychomotor impairment and (conscious) cognitive strategy.
A number of studies have included alcohol as a verum condition. Alcohol is a standard impairment agent that can be used to indicate the relative impairment effect of cannabis. With few exceptions, alcohol generally produces a greater impairment of performance effectiveness and efficiency than cannabis (for the range of doses administered). Moreover, the form of impairment from alcohol consumption appears to be qualitatively different than for cannabis. Notably, alcohol seems to result in a 'riskier' driving style (e.g., faster speeds) rather than one that is more cautious. There is also some indication that alcohol may affect oculomotor activity which is an earlier processing stage than distortion of perception.
There are a few inconsistencies in the results summarised in Table 11. For example, the earliest study (Crancer et al., 1969 cited in Smiley, 1998) found few effects of cannabis despite using similar doses to later studies. This has been related to the possibility that the potency of the cannabis may have been over-estimated such that the actual dose was 14-36% of what was indicated (Rafaelsen et al., 1973 cited in Smiley, 1998). Moreover, Smiley et al. (1981 cited in Smiley, 1998) found more evidence of cannabis impairment than did Stein et al., (1983 cited in Smiley, 1998) despite similar methodologies and doses of cannabis. 23 This may relate to Smiley et al.'s, (1981) use of performance incentives that may have increased motivation as well as dose levels that produced greater than the normal 'high' for the subject sample. Also, Stein et al. (1983) tested cannabis over a shorter period and included a non-random subsidiary task (Smiley, 1998). This shorter period and the ability of subjects to anticipate (secondary) task demands may have limited the effects observed.
The reported effects of cannabis on simulated driving performance must be interpreted within the limitations of the methodologies represented by the range of simulator studies. Some of the evidence has been observed for tasks and environments that have very limited realism or interaction. The relevance of this evidence to actual driving is equivocal. Indeed, in the absence of a standard test protocol, including a specified driving task and simulation environment, it is not possible to directly compare results between studies. There is also no standard format for reporting results such as the relation between dose and levels present at the time of testing. 24 This is compounded by differences between studies in dose, time elapses since testing, and measures analysed. There is further variation in terms of the type of subject used whereby the demographic and psychosocial variables may interact with the effects of cannabis. As a result, it is not possible to directly or accurately ascertain the effects of cannabis dose on driving performance, or the relative effect compared to alcohol from the existing set of published simulation studies.
Table 11 : Tabulated summary of simulator studies of cannabis and driving (adapted from Smiley, 1986, 1998)
Study
Design
Dose
Time
Task
Measures
Effect
Crancer et al., 1969
N=36
WS:
Cannabis
Placebo
Alcohol

314 µg/kg*
0
0.10 BAC
0.5 hours
2.5 hours
4.0 hours
Environment: Filmed Driving (23 minutes), operating speedometer,non-interactive.
Task: Operate vehicle controls as appropriate to scene, adjust speedometer to keep within range set to scene speed limit.
Speed outside range.



Inappropriate use of controls (errors) relative to scene:
accelerator
brake
signal
total errors
Cannabis: Only increased errors for speedometer out-of-range after 0.5 hours since consumption.
Alcohol: Increased out-of-range errors.
Cannabis: No control errors.
Alcohol:
Increased all errors over entire period.
Dott, 1972
N=12
WS:
Cannabis
Cannabis
Placebo

157 µg/kg
314 µg/kg
0 µg/kg
0.5 hours
Environment: View of model cars on a moving belt.

Task: Attempt passing manoeuvres with oncoming traffic (in some cases passing opportunities were signalled as an 'emergency' if rapid response required in that situation.
Number of emergency passes abandoned.
(Decision) time from event to start of pass attempt:
emergency cases
non-emergency cases
Cannabis: Both cannabis doses increased number of abandoned emergency pass attempts. Decision time increased, but only for non-emergency cases.
Ellingstad, et al. 1973
N=256
BS:
Cannabis
Cannabis
Placebo
(non-users)
Placebo
(users)
Alcohol
Alcohol

161 µg/kg
318 µg/kg
-

-
0.5% BAC
0.10% BAC
0.5 hours
Environment: filmed presentation of overtaking (with minimum safety margin), followed by film clip of overtaking stages, non-interactive.
Task: Indicate point last moment that would overtake from clips.
Accepted time for overtaking depicted in film clip.
Cannabis: Both cannabis doses increased distance (time) accepted to overtake, with fewer 'unsafe' cases accepted, relative to other treatment conditions.
Moskowitz et al., 1976
N=23
WS:
Cannabis
Cannabis
Cannabis
Placebo

50 µg/kg
100 µg/kg
200 µg/kg
0 µg/kg
0.25 hours
Environment: Car cab with filmed presentation (45-70 minutes), semi-interactive (brake and accelerator affected presentation speed).
Task: Vehicle control to follow road contour. Subsidiary visual choice reaction time task.
Vehicle control:
Mean Speed
S.D. Speed
S.D. Lane Position

Subsidiary task:
Responses
Reaction time
Cannabis: No effect of cannabis dose on any control measures.


Cannabis:
Increased reaction time for subsidiary task (and initial increase in incorrect responses)
Moskowitz et al., 1976
N=10
WS
Cannabis
Placebo
Alcohol

200 µg/kg
0 µg/kg
0.075% BAC
0.25 hours
as above
Visual Search Pattern: Frequency and duration of eye glances
Cannabis: No effect of cannabis dose.
Alcohol:
Alcohol increased duration and frequency of glances.
Smiley et al., 1981
N=45
BS:
Alcohol
Alcohol
Placebo
WS:
(at each level of BS)
Cannabis
Cannabis
Placebo

0.05% BAC
0.08% BAC
0% BAC

100 µg/kg
200 µg/kg
0 µg/kg
0.25 hours
Environment: Fully interactive driving simulator with car cab and simplified road scene (45 minutes), inclusion of curves and wind gusts (pursuit and compensatory tracking).
Task: Vehicle control to navigate route. Subsidiary (random) visual choice reaction time task. Performance rewarded and errors (crashes) penalised.
Vehicle Control:
S.D. Speed
S.D. Lane Position
S.D. Headway
Correct Turns
Crashes






Subsidiary Task:
Reaction Time
Cannabis: Cannabis increased speed and lane position variability during curves and wind gusts, and increased variability of headway and lane position when car following (particularly at high dose). Cannabis also resulted in fewer correct turns. The high dose produced more crashes under emergency conditions.
Alcohol:
Few effects other than increase lane position variability.
Cannabis: Increased reaction time for high dose only.
Alcohol:
No effect.
Stein et al., 1983
N=12
BS:
Alcohol
Placebo
WS:
(at each level of BS)
Cannabis
Cannabis
Placebo

0.10% BAC
0% BAC


100 µg/kg
200 µg/kg
0 µg/kg
0.5 hours
Environment: similar to Smiley et al., 1981.
Task: Similar to Smiley et al., 1981 except that (i) no performance incentive; (ii) inclusion of speeding check; (iii) subsidiary task was not random involving responses made to signs embedded in scene.
Vehicle Control




Subsidiary Task
Cannabis: Few effects other than decrease in mean speed and change in steering control style.
Cannabis:
Alcohol resulted in more crashes and speeding cases, as well as increased lane position and speed variability.
Cannabis: No effects.
Cannabis:
Alcohol resulted in more sign recognition errors and increased response times.
Note:
Study = Reference cited by Smiley (1986; 1998)
Design = Indicates overall sample size and design: within subject (WS) or between subject (BS).
Control conditions involved placebo treatment of cannabis without THC or drink without alcohol.
Dose = Calculated as mg of THC per kg bodyweight and percentage Blood Alcohol Content (%BAC).
Time = Time elapsed between end of consumption and start of task.
Task = Description of simulation environment, level of interaction with input to the simulation, and the assigned primary and subsidiary tasks.
Measures = Dependent measures for primary and subsidiary tasks.
Effect = Main effects of treatment on dependent measures.

Reputation Comments on this post:
  
  I like that you took more of a scientific approach which you also backed up by researchs. Great post
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  #2  
Old 31-03-2009, 21:14
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Re: Driving High.

bud makes swim a better driver for sure. Slows everything down and is easier to focus. Almost feels like when swim is right blasted driving he goes into states where it feels like playing the video game Grand Theft Auto lol!

Reputation Comments on this post:
  
  This shows you don't have a great understanding of the issue, you can think you're a better driver doesn't make it so. D...
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Old 01-04-2009, 02:50
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Re: Driving High.

You can't tell how well you're driving when you're high because, well, you're high. Your reactions could be slower but you wouldn't notice it.
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Old 16-05-2009, 05:11
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Re: Driving High.

Swim would certainly say that marijuana has either a negligible or beneficial effect on Swim's driving. Swim isn't a reckless driver, but he likes to accelerate moderately quickly and drive say, 5-15mph over the limit (depending on road & safety) generally while sober.

However while high, Swim feels like he's going really fast, but when he looks at the speedometer, it's a cool 25mph. In fact, for some reason, when Swim drives high, he actually enjoys staying at the speed limit. It's bizarre, but he actually "has fun" driving AT the speed limit, but usually drives faster when sober.
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Old 16-05-2009, 05:14
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Re: Driving High.

SWIM thinks it can be beneficial...

But SWIM notes, his reaction time is obviously decreased detrimentally. It is a common conception that "Everyone drives better high", too much confidence if you ask SWIM.

SWIM always gets a little scared while someone high is driving, normally careful drivers don't flinch when crossing double-yellows etc.

Usually, though, one is driving so slow he can counter this :P
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Old 16-05-2009, 05:39
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Re: Driving High.

the only thing swim is driving high is the video games hes playing. driving high iis just now a good idea
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